Understanding The Pawn System In Dragons Dogma 2 A Guide For Players

The Pawn system is a central and defining feature of the Dragon's Dogma series, serving as the primary companion mechanic in the single-player adventure of Dragon's Dogma 2. Pawns are AI-controlled non-player characters that assist the player character, known as the Arisen, throughout their journey. Unlike traditional companion systems, Pawns are not created by the game's narrative but are beings from another realm who exist solely to serve the Arisen. The system is designed to provide players with a party-based experience, even in a strictly single-player game, by allowing the Arisen to be accompanied by up to three Pawns at any given time.

The Core Function of Pawns

Pawns are immortal beings from a transcendental realm called the Rift. They are characterized by their loyalty and their lack of independent emotion or will. Their primary purpose is to assist the Arisen in completing their journey, providing support in combat, exploration, and quest completion. Pawns are not merely passive followers; they actively gather information about the world, which they can then share with the Arisen. This includes learning enemy weaknesses, identifying quest objectives, and discovering the locations of hidden chests. This shared knowledge is a key aspect of how Pawns assist the player, as they can guide the Arisen to useful resources and provide tactical advice during encounters with dangerous foes.

A significant practical function of Pawns is their ability to carry items. As players accumulate loot and equipment, the carrying capacity of the party becomes a crucial consideration. Pawns can be equipped with their own gear and will carry a portion of the party's inventory, alleviating the burden on the Arisen. This allows players to collect more resources without being hindered by weight limitations, which is particularly important for gathering crafting materials and valuable items.

Types of Pawns and Party Composition

In Dragon's Dogma 2, there are two distinct types of Pawns: the Main Pawn and Support Pawns. Every player creates one Main Pawn, which is a fully customizable companion that accompanies the Arisen for the entirety of the game. The Main Pawn is the only Pawn that gains experience and levels up in direct tandem with the player. As the Main Pawn grows in power, it becomes a more capable ally, reflecting the player's own progression through the game's vocations and challenges.

Support Pawns, on the other hand, are recruited from the Rift and are drawn from other players' games. A player can hire up to two Support Pawns at a time, allowing for a full party of four characters: the Arisen, the Main Pawn, and two Support Pawns. It is important to note that Support Pawns do not gain experience from combat. Their effectiveness is determined by the equipment and the knowledge they have accumulated from their own journeys through the Rift. Players can change their hired Support Pawns at any time by visiting Rift Stones located throughout the game world, allowing for strategic adjustments to the party's composition based on current quests or anticipated challenges.

Customization and Progression

The depth of the Pawn system is most evident in its customization options. When a player creates their Main Pawn during the early quest "Tale's Beginning," they gain access to the same comprehensive Character Creator used for the Arisen. This allows for detailed customization of the Pawn's physical appearance, including hair, facial features, and body type.

Beyond appearance, the Pawn's capabilities are defined by two key systems: Vocations and Inclinations. Vocations are the equivalent of classes or jobs, determining the Pawn's combat role, weapon types, and available skills. At the beginning of the game, four Vocations are available for the Main Pawn, with two additional ones becoming accessible later. The choice of Vocation is critical, as it allows the player to tailor their Main Pawn to fill a specific role within the party, such as a frontline defender, a ranged damage dealer, or a support healer.

Inclinations dictate the Pawn's behavioral tendencies in combat and exploration. An inclination influences whether a Pawn will prioritize attacking, defending, supporting allies, or gathering items. Selecting the right inclination is essential for ensuring the Pawn acts in a way that complements the player's own style. Furthermore, Pawns can be equipped with Specializations, which are unique passive skills that provide specific utilities. For example, a Pawn with the Woodland Wordsmith specialization can translate the Elvish language, facilitating communication with Elven characters. Other specializations may assist with inventory management or the combination of items, adding another layer of utility to the companion.

The Rift: The Realm of Pawns

The Rift is the connective dimension that links the worlds of all Arisen and their Pawns. Players access the Rift through Rift Stones, which are found at key locations such as the Pawn Guild. Within the Rift, players can search for and enlist Support Pawns created by other players. The system functions on a community-driven basis; players can hire Pawns from other users, and in return, their own Main Pawn can be hired by others when they are not actively playing. This creates a cycle of shared assistance, where Pawns carry over knowledge and experience from one world to another.

When hiring Support Pawns, players can search for specific Pawns based on criteria like their Vocation, level, or skills. The information a Support Pawn brings from its own journey—such as knowledge of enemy weaknesses or quest details—can be invaluable to the hiring player. This design encourages players to build their Main Pawn not only for their own use but also to be a helpful and desirable companion for other players in the community.

Unique Mechanics: Affinity and Dragonsplague

The Pawn system includes several unique mechanics that add depth to the player's relationship with their companions. One such mechanic is Pawn Affinity. Players can raise the affinity level with their Main Pawn through various actions, such as spending time together, giving gifts, or performing certain interactions. As affinity increases, the Pawn's behavior changes; they may develop new idle poses and speak with more affection toward the Arisen. Reaching a maximum affinity level of 620 can lead to the Pawn "falling in love" with the Arisen, unlocking special dialogue. However, this romantic outcome is only available after the player has reached the true ending of the game.

Another distinctive mechanic is Dragonsplague, a new condition introduced in Dragon's Dogma 2. Dragonsplague is an illness that can affect Pawns traveling between worlds through the Rift. While the provided sources indicate that this condition causes Pawns to "display remarkable performance," it is presented as a notable new feature of the Pawn system without further elaboration on its specific effects or consequences.

Conclusion

The Pawn system in Dragon's Dogma 2 is a sophisticated companion mechanic that forms the backbone of the game's party-based experience. It allows for extensive customization of a personal Main Pawn, offers strategic flexibility through the recruitment of Support Pawns from a community pool, and integrates unique systems like affinity and specialized skills. By providing loyal AI companions that assist in combat, exploration, and inventory management, the system effectively simulates a classic role-playing party in a single-player environment. Understanding the functions of Vocations, Inclinations, and the Rift is essential for players to build an effective team and fully engage with the game's mechanics.

Sources

  1. Dragon's Dogma 2 Wiki - Pawns
  2. IGN - Dragon's Dogma 2 Pawns
  3. Beebom - Dragon's Dogma 2 Pawn System Explained
  4. PC Gamer - Dragon's Dogma 2 Pawns
  5. Gameranx - Dragon's Dogma 2 Pawn System Explained