Martian Buddy Locker Codes And Storage Combinations For Doom 3
Navigating the Martian nightmare in Doom 3 requires careful resource management and access to hidden supplies. Throughout the game, players encounter storage lockers and secure doors that contain valuable ammunition, armor, and health kits. However, most of these containers are locked and require specific numerical codes to open. The provided source data offers a comprehensive breakdown of these locker codes, identifying the locations, required combinations, and the contents found within. This information is derived from community-verified guides and game wikis, focusing on the original Doom 3 campaign as well as its expansion content.
The sources detail codes for specific locker numbers found in various sectors, including Mars City, the Alpha Labs, Delta Labs, and the Monorail system. Additionally, they identify special containers known as "Martian Buddy" lockers, which offer particularly high-value loot. By utilizing these codes, players can bypass locked doors and secure essential supplies without needing to locate the codes through in-game exploration.
Mars City and Administration Sector Codes
Early sections of the game, including Mars City and the Administration areas, contain several accessible lockers. According to the data, the codes for these initial lockers are as follows:
- Locker #001: Located next to the elevator in Mars City, this locker requires code 396 and contains bullets.
- Locker #017: Found in the Medical Lab (Infirmary), this locker uses code 347 and provides a large med kit, security armor, and shells.
- Locker #013: Positioned next to a Health Station in the Alpha Labs hallway (Administration), this locker requires code 586 and contains clips, grenades, security armor, and shells.
- Weapons Storage Room: The first weapons storage room found in the Combat Preparation area of Mars City requires code 584.
- Martian Buddy Locker: A special cabinet located in the North Hallway of the Administration sector requires code 0508. This locker contains an ammo belt, a chaingun, and security armor.
Alpha Labs and Enpro Plant Locker Codes
As players progress into the Alpha Labs and Enpro Plant, the complexity of accessing storage increases. The sources provide a detailed list of locker numbers and their corresponding codes for these sectors:
- Alpha Labs Sector 1 (EPD Lab): Locker #009 requires code 752.
- Alpha Labs Sector 2: Locker #038 (Damage Locker) requires code 409, while Locker #039 (located at the top of a ladder) requires code 102.
- Alpha Labs Sector 3: Lockers #047, #048, and #049 all share the same combination. These lockers, located at the bottom of a lift, behind a locked door, and in the final room respectively, all use code 123.
- Alpha Labs Sector 4: Locker #064, found on the far side of a bridge, requires code 651.
- Enpro Plant: Locker #063, located in Theresa’s office, requires code 972. The Plasma Storage Door in the Enpro Section 2 requires code 734.
Delta Labs and Monorail System Codes
The Delta Labs and Monorail areas feature a high density of secure lockers. The sources list numerous codes for these locations, often referencing specific locker numbers and the items contained within.
Delta Labs Level 2A and 2B: * Locker #112 requires code 538 and contains armor shards, cells, and a shotgun. * Locker #114 requires code 715 and contains a backpack, clip, and security armor. * Locker #116 has two different codes depending on location. In Delta 2A, code 972 yields a BFG cell, large med kit, plasma gun, and security armor. In Delta 2B, code 624 yields bullets, plasma cells, and shells. * Locker #117 in Delta 2B requires code 624 and contains a BFG cell, grenades, and security armor. * Locker #213 requires code 371 and contains clips, plasma cells, and shells. * Locker #216 and #217 (Specimen Lab) both require code 624. * Locker #213 (at the bottom of the Lift) requires code 371. * Locker #666 (Analysis Control) requires code 372. * Locker #669 (Storage Area 07) requires code 468.
Delta Labs Level 2B and Level 4: * Locker #103 (Maintenance Corridor) requires code 259 and contains large med kits, plasma cells, and shells. * Locker #104 (Delta Labs Level 4) requires code 579 and contains an ammo belt, rockets, and security armor.
Delta Labs Level 3: * Locker #386 and #387 (near large Teleporter) both require code 836. * Locker #317 (near Teleporter Control Panel) requires code 841.
Monorail System: * Locker #054 has two variants. One in the Security Office requires code 142 (contains grenades, rockets, security armor), while another location uses code 246 (contains grenades, security armor). * Locker #078 and #079 (near Turret Gun) both require code 364 and contain clips, grenades, and large med kits. * Monorail Airlock Site 2 Junction 5 Airlock requires code 826.
Erebus, Photo Labs, and The Lost Mission
The sources also cover codes for the "Resurrection of Evil" expansion and "The Lost Mission" DLC, introducing new lockers and storage combinations.
Erebus Levels: * Erebus Level 2 (Erebus Dig Site): Locker #029 in Elevation Bay and the locked room next to it both require code 516. * Erebus Level 3 (Erebus Labs): Locker #105 in Chemical Storage requires code 769. Sarge’s Double Barrel Shotgun Case requires code 428. * Erebus Level 4 (Erebus Control): Lockers #407 and #408 in Administration Access and the Main Office respectively both require code 937. * Erebus Level 6 (Erebus Station): Lockers #034 and #035 in the Armory both require code 134.
Photo Labs Sectors: * Photo Labs Sector 1 (Teleportation): Locker #042 in Storage Area requires code 714. A Martian Buddy Cabinet requires code 634. * Photo Labs Sector 2 (Molecular Research): The Retracting Bridge requires code 281. * Photo Labs Sector 3 (Main Reactor): Locker #009 in Reactor Control requires code 492.
The Lost Mission: * The sources indicate that codes for "The Lost Mission" DLC are also covered, though specific locker numbers and codes for this DLC are not explicitly detailed in the provided text. However, a Martian Buddy Locker in Delta 2B is listed with code 0508, containing a BFG and security armor.
Special Doors and Named Locations
Beyond standard lockers, the game features specific doors and storage rooms that require codes. The sources identify several of these named locations:
- Plasma Storage Door (Enpro Section 2): Code 734.
- First Weapons Storage Room: Code 584.
- Second Weapons Storage Room: Code 584.
- Storage Room 21-D Storage Locker: Code 298.
- Security Chief M: (Code not provided in the text).
Console Cheats (PC Only)
For players on the PC platform, the sources mention a method to bypass these locks using console commands. To access the console, players must press CTRL + ALT + ~. Once the console is open, specific cheat commands can be entered to unlock items or bypass security measures. However, the specific cheat codes for unlocking lockers are not detailed in the provided source data.
Conclusion
The provided source data serves as a detailed reference for players seeking to unlock storage lockers and secure doors throughout Doom 3 and its expansions. By referencing the specific locker numbers and corresponding codes listed for each game sector—ranging from Mars City to the deep Delta Labs and the Erebus levels—players can efficiently gather supplies such as ammo, armor, and medical kits. The data highlights the importance of the "Martian Buddy" lockers, which offer high-tier weaponry like the chaingun and BFG. While the sources are comprehensive regarding the base game and "Resurrection of Evil" expansion, specific details for "The Lost Mission" DLC are less defined in the provided text. For PC players, the console remains a potential tool for accessing these resources, though specific unlock commands were not included in the source material.
Sources
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